Night Moves/Boss Strats/Malygos: Difference between revisions

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=== Main Tank ===
=== Main Tank ===


The main tank will grab Malygos when he lands and face him away from the raid. Give the main tank a few seconds to establish aggro before engaging with DPS. Malygos will hit anyone in front of him with Arcane Breath.
The main tank will grab Malygos when he lands and face him away from the raid. Give the main tank a few seconds to establish aggro before engaging with DPS. Malygos will hit anyone in front of him with Arcane Breath. The tank should be aware of the Power Spark, and move Malygos away from the spark without turning him towards the raid. A new spark will be summoned after each Vortex, but be aware of any sparks still alive during the Vortex (they will pause and then increase their speed towards Malygos after the Vortex is over).


=== Off-Tank ===
=== Off-Tank ===
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=== Healers ===
=== Healers ===
The healers should stand behind Malygos, alongside the DPS. They should pay special attention to the tank when Arcane Breath occurs as it will hit the tank with about 20K damage.
The healers should stand behind Malygos, alongside the DPS. They should pay special attention to the tank when Arcane Breath occurs as it will hit the tank with about 20K damage. Prior to the raid getting tossed into the Vortex, healers should try and top everyone off.
 
 
The healers should stand within range of the main tank and the off-tank's kiting path. Main tank healing needs to be aware that the damage done to the main tank will increase by 15% for each construct that is active.


=== DPS ===
=== DPS ===
DPS should stand directly behind Ignis and go all out once the main tank has established aggro. Cooldowns should be blown immediately once the main tank establishes aggro. You may want to wait until after the first Flame Jets. The fight should last around 4 to 5 minutes, allowing DPS to blow their shorter cooldowns a second time before the fight ends.
DPS should stand directly behind Malygos as he does not have a tail-swipe ability. When tossed into the Vortex, instant cast/attack abilities against Malygos are allowed. During the first phase, Power Sparks will fly in from one of four directions. These sparks should be taken down quickly, preferably where the melee DPS can stand on top of the spark. It is crucial that all DPS stand in at least one spark, although it is optimal if you can get sparks down in the same place as the damage bonus will stack.


== Primary Abilities ==
== Primary Abilities ==

Revision as of 23:39, 5 March 2010

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Malygos

Method: Standard

Must... avoid... enrage... timer!

Roles

Main Tank

The main tank will grab Malygos when he lands and face him away from the raid. Give the main tank a few seconds to establish aggro before engaging with DPS. Malygos will hit anyone in front of him with Arcane Breath. The tank should be aware of the Power Spark, and move Malygos away from the spark without turning him towards the raid. A new spark will be summoned after each Vortex, but be aware of any sparks still alive during the Vortex (they will pause and then increase their speed towards Malygos after the Vortex is over).

Off-Tank

None!

Healers

The healers should stand behind Malygos, alongside the DPS. They should pay special attention to the tank when Arcane Breath occurs as it will hit the tank with about 20K damage. Prior to the raid getting tossed into the Vortex, healers should try and top everyone off.

DPS

DPS should stand directly behind Malygos as he does not have a tail-swipe ability. When tossed into the Vortex, instant cast/attack abilities against Malygos are allowed. During the first phase, Power Sparks will fly in from one of four directions. These sparks should be taken down quickly, preferably where the melee DPS can stand on top of the spark. It is crucial that all DPS stand in at least one spark, although it is optimal if you can get sparks down in the same place as the damage bonus will stack.

Primary Abilities

Flame Jets

All casters need to stop casting; if you are in the middle of a cast when Flame Jets goes off, you will be locked out of spell casting for 8 seconds. Deadly Boss Mods should throw a "Jets - Stop Casting" alert on your screen.

Slag Pot

(Instant) Charges and grabs a random player, tossing them into the caster's slag pot. The target is unable to attack the caster and takes 3500 Fire damage every second for 10 sec. If the target survives, they are imbued with the magical slag, increasing their haste by 100% for 10 seconds.

Other Abilities

Activate Construct

(1 sec cast) Fires a bolt of magma at a random deactivated Iron Construct, activating it and causing it to defend the caster.

Strength of the Creator

Damage increased by 15%. (This is the buff placed on Ignis for each active golem)

Scorch

(Instant) Fires a jet of flame, burning all enemies in front of the caster within 30 yards, dealing 2357 to 2643 Fire damage every half-second for 3 sec. Additionally, the ground is scorched by this effect causing it to catch on fire, dealing 3299 to 3701 Fire damage every second to all enemies within 13 yards. Iron Constructs within this radius will begin to heat up, eventually becoming molten.

Media

Sacrilege - How to: Ignis the Furnace Master 10 Man

July 17, 2009 - http://youtube.com/watch?v=Ot_Kdkp7o0Y