Night Moves/Boss Strats/Malygos
Home | Slurpee | Archives | Boss Strats |
Malygos
Method: Standard
Must... avoid... enrage... timer!
Roles
Main Tank
Phase 1
The main tank will grab Malygos when he lands and face him away from the raid. Give the main tank a few seconds to establish aggro before engaging with DPS. Malygos will hit anyone in front of him with Arcane Breath. The tank should be aware of the Power Spark, and move Malygos away from the spark without turning him towards the raid. A new spark will be summoned after each Vortex, but be aware of any sparks still alive during the Vortex (they will pause and then increase their speed towards Malygos after the Vortex is over).
Phase 2
Get the raid to stack up on you and move inside an anti-magic shield. Nexus Lords will randomly spawn and attack the raid and should be picked up immediately. Mark a Nexus Lord with a raid icon so that the DPS can focus attacks on it.
Phase 3
Button 1 (Flame Spike) builds combo points. When five combo points are reached, use button 2 (Engulf in Flames) to put a DoT on Malygos. Stack EiF as often as you can. Avoid the lightning fields by moving the raid to the left or right. Use button 5 (Flame Shield) if Surge is cast on you.
Off-Tank
None!
Healers
Phase 1
The healers should stand behind Malygos, alongside the DPS. They should pay special attention to the tank when Arcane Breath occurs as it will hit the tank with about 20K damage. Prior to the raid getting tossed into the Vortex, healers should try and top everyone off.
Phase 2
Stack up on the tank with the rest of the raid. Move with the raid from anti-magic shell to anti-magic shell. This phase is healing-intensive, especially during the Arcane Pulse.
Phase 3
Button 3 (Revivify) allows you to heal a party member's drake, but you must target the drake that needs heals. Revivify builds combo points (just like button 1, Flame Spike). Button 4 (Life Burst) uses the combo points built up from Revivify and/or Flame Spike, and produces and AE heal. Use button 5 (Flame Shield) if Surge is cast on you.
DPS
Phase 1
DPS should stand directly behind Malygos as he does not have a tail-swipe ability. When tossed into the Vortex, instant cast/attack abilities against Malygos are allowed. During the first phase, Power Sparks will fly in from one of four directions. These sparks should be taken down quickly, preferably where the melee DPS can stand on top of the spark. It is crucial that all DPS stand in at least one spark, although it is optimal if you can get sparks down in the same place as the damage bonus will stack.
Phase 2
Stack up on the tank on top of the sparks. Ranged DPS should continue to attack Malygos until the first anti-magic shell appears. Move under the shell when it does. The tank will mark a Nexus Lord with a raid icon. All DPS should focus on this target until it's down. As each Nexus Lord dies, their hover disc becomes available. Each of the melee DPS should stand on their own disc, fly in the air, and begin attacking Scions. After all the Nexus Lords and Scions die, phase 3 begins.
Phase 3 =
Button 1 (Flame Spike) builds combo points. When five combo points are reached, use button 2 (Engulf in Flames) to put a DoT on Malygos. Stack EiF as often as you can. Avoid the lightning fields by moving the raid to the left or right. Use button 5 (Flame Shield) if Surge is cast on you.
Primary Abilities
Flame Jets
All casters need to stop casting; if you are in the middle of a cast when Flame Jets goes off, you will be locked out of spell casting for 8 seconds. Deadly Boss Mods should throw a "Jets - Stop Casting" alert on your screen.
Slag Pot
(Instant) Charges and grabs a random player, tossing them into the caster's slag pot. The target is unable to attack the caster and takes 3500 Fire damage every second for 10 sec. If the target survives, they are imbued with the magical slag, increasing their haste by 100% for 10 seconds.
Other Abilities
Activate Construct
(1 sec cast) Fires a bolt of magma at a random deactivated Iron Construct, activating it and causing it to defend the caster.
Strength of the Creator
Damage increased by 15%. (This is the buff placed on Ignis for each active golem)
Scorch
(Instant) Fires a jet of flame, burning all enemies in front of the caster within 30 yards, dealing 2357 to 2643 Fire damage every half-second for 3 sec. Additionally, the ground is scorched by this effect causing it to catch on fire, dealing 3299 to 3701 Fire damage every second to all enemies within 13 yards. Iron Constructs within this radius will begin to heat up, eventually becoming molten.
Media
Sacrilege - TankSpot's Guide to Malygos
December 2, 2008 - http://www.youtube.com/watch?v=xYqJ-8FiXCI