IHP Strats

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Marrowgar

Our strategy on Marrowgar will be a much simpler strategy than we had been using in the past. The tanks will turn Marrowgar away from the raid, and the rest of the raid will get in close to Marrowgar and be behind him. This will allow us to stay closer to the raid healer, and also be closer to the peole getting spiked. Being closer to Marrowgar will also take some of the fire out of the equation as the fire doesn't drop into melee range. We will still have to watch the fire during his bonestorm, but that will be much less time watching fire, and much more time putting him down. We will be using a Flex DPS on this fight.

Deathwhisperer

Our Strategy on Deathwhispere is remain unchanged. Watch out for the Death and Decay. Ranged take down then Melee spawns. Melee take down the Ranged spawns. If you can interrupt the frost bolt, do it when it comes up. We will use blood lust 5 seconds after the mana shield is gone, and Deathwhisperer engages the tank. We will be using a Flex DPS on this fight.

Gunship

The gunship battle will remain the same also. Melee DPS will fly across to fight when the time comes. 2 Ranged DPS will man the cannons. Take out their Cannons on the back while you are in our cannons. When our cannons freeze, begin taking out their riflemen from the edge of our ship. When the Cannons unfreeze, return to destroying their cannons. Other Ranged DPS should be taking out their riflemen. When the Melee returns to ourship, if you are not in a cannon, you must back away from the edge so the boss resets. We will be using Flex DPS on this fight.

Saurfang

Thanks to Suhli, this is an easy fight. One boomkin will be on the left side of the area. The job of this person is to chain root the blood beast that spawns on the back or on the left of the boss. All other ranged are to kill the other blood beast, then begin killing the rooted blood beast after the first is down. The boomkin must make sure the blood beast does not get to anyone else for any hits. We will be using 2 Healers on this fight. The 2 keys to this fight are getting the blood beasts down quickly, and quick transition from the beasts to the boss and from the boss to the beasts by the Ranged DPS. In the event we have 4 Ranged DPS, one Ranged DPS will be assigned to stay on the boss and not switch unless absolutely needed. With quick transitions, and quick killing of the beasts, this fight is simple.

Festergut

ALL non Ranged DPS are going to be close to Festergut. ALL ranged DPS will be spread out along the outside of the circle in the room. The key to this fight is getting to the spores for the stacking debuff that will keep you alive when the fog hits the room again. Ranged DPS will all move together when the spores are placed on one of them. All Melee DPS and healers (unless both spores are placed in melee range) will stay close to Festergut so that all the melee and healers get the debuff. Tanks will be taunting off each other at 8 stacks of the damage buff he applies. This is a DPS race to his enrage timer. Move quickly to the spores that are near you and move quickly back to position when the spore explodes. Listen on Vent for instructions on who is to move when the spores are either both in melee range, or both on the Ranged DPS. Quick movement in these situations is critical. We will be using 3 healers for this fight for now.

Rotface

Marking for the fight. OT is Moon, Cleansing Healer is TBD. This fight is a very dependant on Raid awareness. One tank will be on Rotface, one tank will be picking up and kiting the Big Ooze. We will continue to run 3 healers on this fight. To start, the MT will engage and get Rotface situated. Once all DPS is in position we will be popping blood lust. (This means and CD's that add temporary pets need to be cast on the way in. Dancing Rune Weapon is the only exception I can think of at this time as it gets it's buffs added at time of casting, not after it is out.) When Rotface infects you, you must quickly find the Cleasing Healer and move in that direction. Once the infection is cleansed, and you have the ooze following you, continue to kite it until it is merged into a big ooze. Once your little oozing is off you and on the Kiting tank, you should immediately return to your position, and resume your role. If not careful, multiple big oozes can be formed. If we run into a situation where we are getting too many infections, we will start moving clock wise around the room to attempt to counter act more than one big ooze forming. The flime around the outside of the will slow you and if you are infected while being in the slime, you may die quickly. Raid awareness, and remaining calm are essential to succes here. If you panic you will not be able to keep up with all that is going on. Stay calm and we will get through it.