Wyndknight

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Wyndknight Frosthoof
Knight of the Ebon Blade
Game Name

Wyndknight

Race Tauren
Gender Male
Class Death Knight
Professions Mining Blacksmithing
Guild Alea Iacta Est

Mining Blacksmithing


The Following Page is a Work in Progress and current contains content from another page that I ganked this from. Please be patient as I update the information.

Wyndknight is a Tauren Death Knight, and Cohort of Alea Iacta Est

Description

Wyndknight is a strong Tauren Warrior. In life he was black and white, however, during his transformation into a Frost Death Knight, his fur turned completely white and seemingly frosted over.

Character History

Mairne Stormhoof lived with the nomadic Tauren tribes but usually never stuck around with one. When he first met the young Cairne Bloodhoof, he knew he was home. In amungst, the wondering tribe he found the beautiful Gayle Bloodhoof. Falling in love, they married and Mairne joined the defenders of the Bloodhoof tribe.

The Dreamer

Being one of the most skilled warriors, Mairne was put in charge of a squad in tribes fight against the Kolkar Centaurs. One day on patrol, they were ambushed and overwhelmed. The squad knew they were doomed and insisted that Mairne be the one to escape. Running through the Ashenvale Forest, he was suddenly surrounded. Calming himself, he pulled himself into what he referred to as a Battle Meditation. He could sense the world around him, ever blade of grass, every twitch of the centaur's fingers on the bow, the swarm of flying creatures approaching the group. Just as the leader of the centaurs loosed his arrow, Mairne rolled out of the way, threw a dagger to hit right in between the leaders eyes, and a swarm of Green Whelplings attacked the other centaurs. Mairne made a run for it to be stopped by a Green Drakonid, Korlaman. Korlaman took him to Bough Shadow where he met Ysera, the Dragon Aspect of the Dream. Ysera asked Mairne to join her and the druids in the Emerald Dream as a Dreamwarrior

Stormhoof Armor

Initially, Mairne declined the Dreamer's request. However, he asked for assistance of Ysera's flight. She granted it and left for the dream.

The dragonkin were surprisingly efficient. Materials were gathered quickly and the forge and anvil were prepared. They set up next to a stream to use for dousing. Some of the smiths among them help him smelt the metal he needed. He gave instructions to each of them and he started his work.

He thought back to his wife's teachings in armorcrafting and shamanism. She had explained that Plate armor was strong because of all elements used to create it. The metal came from the earth, it was heated by the fire of the forge of which was kept strong by air. The metal was cooled water. An understanding on how each of the elements are used and letting them shape the metal with yourself as the tool would provide a better finished product then using the elements as the tool.

Shirtless, the Tauren Warrior worked with the elements to shape the metal. He concentrated and listened to the life around him to guide his hammer. At times, his concentration was so strong, his eyes were closed and his hammer always rang true. A rhythm started as he banged away. He started humming on the first day. As the day went on, the creatures of the surrounding forest joined in on his song. The dragonkin also felt the rhythm of his song and were working to the beat. The second day was much the same, this time it all became a dance in the forging of the armor and weapons. Each peice slowly took shape being molded by the music of nature and the elements. In his meditation, Mairne could feel the Earthmother guiding his hammer. He was in complete unison with the world around him.

Five days later, the forging of the metal was complete, but there was still more to due. Resting for a time, he gave instructions to the dragonkin for the preparation for the final ceremony. It was and odd ceremony to them but it was very familiar to him. Leather and feathers were collected and his ceremonial garb started to take shape. He painted his face and arms with intricate designs of his people.

A Bonfire as built in front of the Portal and he surrounded it with the helm, breastplate, pauldrons bracers, gauntlets, hoof coverings, two 1-handed swords, one 2-handed sword, and the shield. The designs on the armor and weapons represented vines and leaves and treebark. The Helm was that of a wolf's head, the paudrons of a nightsaber and a lion.

Donning his headdress and attaching his armbands, he stood at the bonfire, closed his eyes, breathed in and touched the world around him. He was aware of every blade of grass, every animal hiding in the forest around him, of every dragonkin watching him, the fire, the armor, the air.

"Earthmother, hear my plea. Imbue my armor with your power." He stomped a hoof. He paused as natural energy starts to trickle into him. Stomp. This time a dragonkin beat a drum with him. Stomp. Drum. Stomp. Drum. The beat of the drum moved Mairne's body and he started his ceremonial dance. The world around him came alive. The animals joined in the music. Wolves howling, insects chirping, birds singing. Storm clouds started to form above as the dance grew in intensity. Rain started pouring and Lightning and thunder clapped in time with the music.

Roots and vines started growing over the armor completely covering it. The swords and shield were not covered. The growth covered armor started glowing with natural energy. Steams of the energy reached up from the ground and waved around like seaweed in the ocean. Mairne picked up the one handed swords and danced with them, catching the energy tentacles. He turned the swords around in his hand and thrusted them into the ground and they were immediately covered in the roots. Picking up the shield and two handed sword and beat the sword on the shield. He danced with the natural energy, catching it on the shield and the tip of the sword. He layed the shield down and it was covered in roots and he continued dancing through the forms of swordplay. Energy was drawn to the sword and followed all his movements. The sword glowed from the energy. Chanting to himself, Mairne danced with the sword around the bonfire drawing in more energy as the dance, music and storm grew more intense. Despite the rain, the Bonfire burned more in tensely then the start. The dance grew to a crescendo and with both hands, he thrust the sword into the ground. He did not let go as the roots covered the sword and his hands and the portal burst open.

The rain stopped, the animals were dead silent, the fire was completely out, and no one moved. The portal shimmered in silence as energy emerged from it. Much like the natural energy tentacles of Azeroth, the energy of the Emerald Dream reached out to Mairne and the Armor. It joined with the natural energy already glowing inside it. The circle of armor and weapons started to glow brightly ans streams of energy from the Dream attached itself to each piece of armor and each weapon. Then energy imbued itself into Mairne as well.

"I hear your call on the wind, Earthmother. I accept your charge and . . . am . . . ready." His eyes closed and he started to fall over. Korlaman stepped up and caught him. The tauren's hand broke free of the roots covering the hilt of the two handed sword. After his hands were free, the roots grew back.

"He's dreaming." Korlaman announce. He looked around at the magical display. "All we can do is wait."

The Dreamwarrior

Mairne did wake and don his new armor and weapons. He entered the Emerald Dream just as the portal was being attacked by the Nightmare. He declared his new name of Wyndknight Stormhoof and charged into the fray.

For two decades, Wyndknight would fight in the Dream. He learned to use his inherent Druidic abilities to enhance his warrior abilities. In addition, he taught the druid in the dream how to fight more effectively. Eventually he was sent back to Azeroth to check on the four portals to the Dream. He was also sent to hunt agents of the Nightmare who creeped into Azeroth.

Meeting The Warchief

During his hunt he visited the location of what would become Orgrimmar. He worked with the orcs and few tauren building the city. All the while, Wyndknight kept to himself and inconspicuous. One day, after a long hard days work, the Warchief sat next to Wyndknight and offered him water and some meat. As they sat and chat, Wyndknight sensed an approaching Nightmare Creep. He killed it before it could attack the Warchief. Having learned of the threat, Wyndknight and Thrall went and found the source of the creeps, a Horror Lord. With Thrall's assistance, Wyndknight was able to destroy the Horror Lord.

Fall of the Dreamwarrior

After visiting Seradane to make sure the portal was secure, Wyndknight felt a taint in the land to the north. Upon climbing over the mountain separating The Hinterlands and Eastern Lorderon, he found a diseased land. He wandered into it hoping to find the source and destroy it. As he approached Light's Hope Chapel, he was exhausted from the pain of the plagued lands. With the help and healing from the Argent Dawn and a druid of the Cenarion Circle, he recovered and joined in the fight of the Scourge.

He looked around the hill into Browman Mill. He snorted, not very many scourge. He drew his swords and started walking toward the mill. He flourished his blades, charging them with natural energy, and swiped one sword sending a wrath bolt a the closest banshee. The banshee disappated from the blast and Wyndknight's squad charged in. He got lost in the battle as more abominations, Skeletons and banshees entered the fray. He didn't notices the 5 riders looking down onto the mill.

The Deathchargers stamped their hooves in anticipation as the fighting Scourge were gradually defeated by the Dreamwarrior, paladins, and warriors of the Agent Dawn. The leader of the Death Knights drew the Corrupted Ashbringer. "Wipe them out. All of them." The knights charged down into the melee.

He had been distracted. He cursed under his breath when he finally heard the pounding hooves of the deathchargers. Very close. He swiped his sword, destroying a skeleton and rolled out of the way of the chargers. He raised a sword to parry a strike on one of the Death Knights.

"DEATH KNIGHTS!"

His warning came too late. By the time he regained his feet, half the fighters were dead. The other's struggling against the elite Death Knights and the disease they inflict. Some froze with frost fever. Others decayed from an unholy blight. Wyndknight plunged his swords into the ground calling on moonfire. He hit 4 of the knights, but the other seemed to be unphased by the attack. The Knight he missed turned to him and started walking forward. He beat the Argent knights that dared to get close to him, slicing some through with . . . Wyndknight's eyes grew in surprise. It was The Ashbringer.

"Mograine." The dreamwarrior stood, sheathed his one handed sword, drew his two hander, stuck it deep into the ground and recited a quick incantation. The blight around the sword suddenly withdrew, fresh grass grew and root reached out and surrounded the sword's hilt. A beam of moonlight surrounded the patch making it glow. "Earthmother do not forsake me." He drew his one hand swords again and swung them around, charging them up again. Mograine took the initiative and reached out to the Tauren with death's grip. He accepted the grip, taking advantage as it threw him into the air to land in front of the Highlord. His crashed against the Ashbringer, pushing Mograine back. A sudden chill struck, chilling him to the bone. He channeled through his swords to keep himself warm. Just a little longer for the sword to charge. He charged Mograine attacking with fury.

"You're anger is impressive, tauren. You would make an excellent Death Knight." Mograine's taunt struck Wyndknight, but he kept his face cold, free of emotion. Mograine attacked, Wyndknight parried, attack, parry, wrath, death coil. "Yes, you are a cold one." An Icy Touch stuck him again. He channeled through his swords again. "Yes, my master will be glad to have you." The Ashbringer clashed with one of Wyndknight's swords, and shattered it. Swinging it the other way, Mograine shattered the other sword. Wyndknight dropped the useless hilts. Channelling, he threw a wrath bolt, pushing Morgraine back, he turned and ran for the sword he left in the ground.

Shink.

"Never turn your back on me, Tauren." Mograine walked towards the frozen Tauren. Wyndknight looked down and saw half The Ashbringer sticking out from his chest. His ears twitched and he realized there were no more sounds of battle.

He felt the cold of something approaching. "Excellent work, Mograine. Not very many people can defeat a warrior of his caliber." The creature moved in front of him. He had to look up to see the face of the Lich, Kel'thuzad. He had a hard time moving his head. "Hmm," The Lich said. "He's not dead yet." Wyndknight didn't move at all. Kel'thuzad poked the tauren's forehead. He didn't budge. Kel'thuzad looked at Mograine. "He's frozen too. How many times did you hit him with an Icy Touch."

Mograine thought for a moment. "Five, maybe six times?"

The Lich was surprised. "Most people can't handle two times. Hmm, intriguing." Mograine pulled The Ashbringer out of the tauren's body. He didn't fall over, he was now completely frozen. "Take him. We must study him. I want to know why he's not dead yet." The Lichlord's servants collected the frozen Tauren.

Over the following weeks, Wyndknight was trapped inside his frozen body watching as he was studied. They delved him with magic and even tried to cut him open. They couldn't get into him at all. Then Mograine returned and looked into the tauren's eyes.

"Well, tauren, it looks like you'll have the pleasure of an audience with The Lich King."

Icewynd Frosthoof

Wyndknight was taken to the Halls of Reflection and the Lich King. Using Frostmourne, The Lich King absorbed the remaining part of Wyndknight's soul into Frostmourne and resurrected his now albino body naming him Icewynd Frosthoof.

Frosthoof trained as a Frost Death Knight and excelled at everything Amal'thazad taught him. He was sent to Acherus to for the destruction of the Scarlet Enclave. He slaughtered in the name of the Lich King. He slaughtered them with pride.

Redemption

Gayle Stormhoof listened to the Wind and was told she needed to be with her children, as their father, now corrupted, would be there, and they needed to redeem him. All would be there. She grabbed her apprentice Craf, decked Craf and herself in the Stormhoof's Thunder Mail, and made haste to Light's Hope Chapel.

<blackquote>Icewynd Frosthoof watched the battle of Light's Hope Chapel from afar. He knew the Lich King sent them to their doom. While he defied his master in not entering the battle, but he knew he'd serve him better alive. He turned around and slowly made his way back to Browman Mill and back to Acherus.</blackquote>


Brotherly Reunion

Current Events

In Combat

Connections to other Characters

  • Dahkar - The troll Archmage gave Grothi what Shadothi himself had taken away: family. The troll also was very quick to accept him as well, and granted him a place in a prestigious adventurer's guild. Because of these factors, Shadothi has an immense amount of respect for Dahkar. In learning to adjust to his new life, he is slowly coming to recognize him as much of a brother as Grothi is.
  • Grothi - After spending months holding a burning hatred for his brother, Shadothi is now full of remorse and guilt over his actions. He is amazed at how strong his brother had become in the druidic ways, and joyful that he so quickly accepts him, despite Shadothi's current state of undeath. He spends much of his downtime with his brother, wanting to catch up on the many years of his life that he has missed.
  • Durnnit - Shadothi, upon meeting the shaman, was initially worried that his spiritual beliefs in the power of the elements would be a dividing issue between them. The troll surprised him by going out of his way to make him feel comfortable in both the guild and as part of their team. The two are strong combatants in melee and have strengthened their friendship based on this shared interest, and when possible train together in new melee techniques they have discovered.
  • Old Man Franks - Shadothi has only heard passing stories of the warlock. All he knows is that the Warlock somehow betrayed his newfound family, and he is not likely to regard the warlock positively should he come across him.

Views on other races and factions

In life, Shadothi's Grimtotem upbringing caused him to consider his race superior to all others. The same searing light which freed him from the Scourge also opened his eyes to the foolishness of this worldview. Because of this, he is very accepting of all races, and holds no inherent prejudices against any of them. Though he endures some discrimination, most of the Horde is accepting of the Knights of the Ebon Blade.

His knowledge of much of the inner workings of the Alliance has come from his companions, so it is not surprising at all to learn that he shares a dislike of King Varian Wrynn's warmongering and the lack of the other Alliance leadership's presence in controlling the upstart human. Like Grothi, he is disgusted that the war has drawn the organization that he belongs to, the Ebon Blade, into it. He was never so furious to hear that the noted human death knight, Tyrius Duskblade, had taken part in fighting against the Horde champions during the Trial of the Crusader. He believes the Ebon Blade's goal of destroying the Scourge should supercede this sort of petty warmongering. Because of all of this, he bears a natural distrust of the Alliance, and a strong dislike of Garrosh Hellscream.

Player

Shadothi is played by User:Oldmanfranks.