Unified Policy: Difference between revisions

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== Introduction ==
== Introduction ==
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<section begin=gamecomms0 />''This applies to the shared chat channels used within a game (i.e., guild chat, corporation chat, alliance chat).''<section end=gamecomms0 />
<section begin=gamecomms0 />''This applies to the shared chat channels used within a game (i.e., guild chat, corporation chat, alliance chat).''<section end=gamecomms0 />
<section begin=gamecomms1 /># Any formatting of messages to draw attention over other messages in chat is prohibited. This includes, but is not limited to:
<section begin=gamecomms1 /># Messages should stand out based on their content instead of their formatting. Messages which use capitalization, repetition, or punctuation in a distracting manner are discouraged.<section end=gamecomms1 />
#* all capitals for words other than acronyms,
#* character substitution (i.e., "1337sp34|<"),
#* repetition of messages.<section end=gamecomms1 />
<section begin=gamecomms2 /># Members may not use macros or add-ons to generate messages in chat channels.  Macros may only be employed by officers for administrative purposes.<section end=gamecomms2 />
<section begin=gamecomms2 /># Members may not use macros or add-ons to generate messages in chat channels.  Macros may only be employed by officers for administrative purposes.<section end=gamecomms2 />
<section begin=gamecommsN /># Members engaging in topics or styles of discussion that are disruptive, immature, or better suited for alternate venues will be asked to take their discussions to private channels. Officers will not debate this in chat or whisper.<section end=gamecommsN />
<section begin=gamecomms3 /># Members engaging in topics or styles of discussion that are disruptive, immature, or better suited for alternate venues will be asked to take their discussions to private channels.<section end=gamecomms3 />
<section begin=gamecommsN /># Officers will not debate the guild policies in guild chat or whisper.<section end=gamecommsN />


=== Auxiliary Communication ===
=== Auxiliary Communication ===

Latest revision as of 17:17, 24 September 2016


Introduction

Alea Iacta Est (AIE) is a “big tent” community that encompasses many play styles and areas of interest. The community is one that values mutual respect and courtesy.

These standards of behavior apply to the interactions of Alea Iacta Est members, officers, and agents with other members, non-member players, and game staff.

Policies are not rules and cannot anticipate every situation or circumstance that may arise. Alea Iacta Est council members and officers may take administrative action with respect to individual membership and access to Alea Iacta Est's resources at their discretion.

If you are having problems with another member who is violating these policies , let an officer know or send e-mail to the officers of the appropriate game or the Alea Iacta Est Council.


Definitions

Guild
This shall refer to the organizational structure for a given game, regardless of the game's terminology. This may be a guild, corporation, alliance, cabal, or clan.
Group
An organized collection of players within a particular game, members as well as non-members.
Team
A group which is organized for recurring activity (e.g. raiding parties, leveling groups, etc.).
Community
Available to all members of AIE.
Public
Available to both members and non-members.


Common Policy

Policies in this section are common to all divisions of Alea Iacta Est and cannot be overridden by policies of any game division.

  1. We will not tolerate any discrimination based upon basis of race, color, sex, sexual orientation, gender identity, religion, disability, age, veteran status, ancestry, or national or ethnic origin. While a healthy rivalry between in-game divisions is acceptable, we require civil and courteous behavior towards the real people behind the keyboards.
  2. Members may not harass other members, players, or game staff. If a player or staff member asks you to cease contact or interaction, please respect his or her wishes.
  3. All members must abide by the End User License Agreement (EULA), Terms of Service (ToS), and any other usage agreements within all games which Alea Iacta Est maintains a presence.
  4. All members shall be held responsible for their respective accounts and characters actions. If your friend or family member logs onto one of your accounts and violates our policy, you will be held responsible as though you did it yourself.
  5. Members are expected to discuss requests, concerns, or disputes directly with the Alea Iacta Est officers by sending e-mail to the appropriate officer e-mail address or to the Alea Iacta Est Council.
  6. Personal information supplied to the guild officers by applicants and members is considered privileged information and may only be used for purposes directly related to the administration of the guild. The information may only be shared with non-officers if the applicant of member has given explicit permission or where it is required by applicable laws.


Default Policy

Policies in this section are default policies for divisions of Alea Iacta Est. They may be modified or overridden within individual game divisions.

Character Requirements

Character and account naming policies.

  1. Character names may not be sexual references, illicit drug references, or scatological in nature. We reserve the right to exclude any characters whose name we feel would not represent AIE appropriately.

Member Conduct

How members are expected to conduct themselves in dealings with other members, non-members, and game staff.

  1. We are all-ages and family-friendly. Members are expected to keep their conversations in the forums, game chat, and in public community channels suitable for children.
  2. Members may not beg for game currency or items.
  3. Members may ask for help from members at an equivalent level, but may not ask for power leveling or run-throughs. Members are encouraged to offer run-throughs for other members, but they may not solicit or accept currency or any other real or virtual commodity in return.

Groups and Teams

Raiding, operations, fleets, and other organized groups.

  1. Members may organize and participate in teams at their own discretion.
  2. Group and team members are expected behave with courtesy and respect towards other participants and other teams.
  3. Team members must consider the impact that changes to a team roster will have on others and act in good faith toward team members and teams.
  4. The guild has no looting rule preference for in-game items (e.g. pass on BoP, need/greed, etc.) but we encourage our members to make sure everyone in a group is in agreement before the loot starts dropping. This is especially important when grouping with non-members.
  5. Members must act in good faith regarding looting and gathering. We will not tolerate ninja looting by any of our members.

Player vs. Player (PvP)

Member conduct with respect to player versus player scenarios.

  1. Sportsmanlike conduct and proper decorum are expected in all PvP settings.
  2. If you enter a battleground, you are expected to participate. Players who enter the battle grounds and simply go AFK (away from keyboard) or maintain a minimal amount of movement while failing to assist with the efforts of the rest of the faction participants will be removed from the guild. If you must go AFK due to more urgent matters, you are expected to leave the battleground.

Role Play

The RP in MMORPG.

  1. Role-playing is entirely optional. However, we ask that you respect the wishes of members in designated role-playing voice or text channels or at events planned specifically for role-playing.

Game Communication

This applies to the shared chat channels used within a game (i.e., guild chat, corporation chat, alliance chat).

  1. Messages should stand out based on their content instead of their formatting. Messages which use capitalization, repetition, or punctuation in a distracting manner are discouraged.
  2. Members may not use macros or add-ons to generate messages in chat channels. Macros may only be employed by officers for administrative purposes.
  3. Members engaging in topics or styles of discussion that are disruptive, immature, or better suited for alternate venues will be asked to take their discussions to private channels.
  4. Officers will not debate the guild policies in guild chat or whisper.

Auxiliary Communication

This policy applies to communication channels not supplied as part of a game, such as voice services and independent text chat.

  1. Unless stated otherwise, community communication services are for the sole use of AIE members. Use of the service is not permitted for non-members unless prior permission has been granted by the council or officers.
  2. Channels marked Do Not Disturb (DND) are considered semi-private channels. If you wish to join a channel marked DND to participate or merely listen, please ask one of the current occupants first.
  3. Members will refrain from displaying, linking to, or discussing politics, religion, illegal activities, sexual orientation, or explicit sexual acts in the Alea Iacta Est forums, game chat, or on voice services.
    • You may take such topics to channels marked Do Not Disturb (DND). However, this designation may not prevent others from entering the channel. You must keep the discussion appropriate with respect to the audience at all times.
    • You may also take such topics to a private channel, the debate board section of the FrogPants forums, or private services of your choice.
  4. The use of software agents to stream music or other audio data (i.e. music bots) is not permitted.
  5. Recording in a voice channel may only be done with express permission of all members in the channel, explicit notification of the members in the channel, and within the constraints of applicable laws.

Guild Identity

The official identity of the guild.

  1. While members are free to start their own guilds independently, such guilds are to remain distinct from Alea Iacta Est and recruitment shall not be conducted in the forums, game chat, or community communications. This should not prevent members or officers from establishing friendly relationships with other guilds or organizations.

Divisional Policies