OH CRAP!

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OH CRAP!


Ornately Heroic Champions, Raiders And Pwners!

Introduction

OH CRAP! is a 25-player raiding group comprised from members of the 10-player groups ASV and INDY. We made our debut on Wednesday September 16th with a test run of Naxxramas. The following raid-week, we chose to move on to Ulduar. We're loving every minute of it.

Members

Leadership

  • Mentus - Organization & Loot
  • Tyberiuss - Raid Prep (Food & Elixirs)
  • Pirokey/Piroknight - Strategy & Raid Structure

Tanks

  • Moriangor - Protection Warrior - Main Tank
  • Mentus - Protection Paladin - Main Tank
  • Pirokey - Feral Druid
  • Targasius - Protection Warrior
  • Zelbert - Protection Paladin

Healers

  • Elviraa - Holy Paladin - Healing Assignments
  • Yelsel - Discipline/Holy Priestess - Disenchant Distribution
  • Hospitor - Discipline/Holy Priest
  • Raivan - Priest
  • Ebontwig - Restoration Druid
  • Rense - Restoration Shaman

DPS

  • Tyberiuss - Hunter - Main Assist
    • Porthos - ?Dog
  • Piroknight - Death Knight - Main Assist
  • Beazelle - Elemental Shaman
  • Asterien - Warrior
  • Vandilclaw - Beastmaster Hunter
    • Paws - Rare Lion
  • Naiimtaqr - Warlock
  • Meaux - Balance Druid
  • Dyskorde - Enhancement Shaman
  • Stilgahr - Hunter
    • ??? - White Devilsaur
  • Parin - Druid
  • Cronorpse - Rogue
  • Hansludwig - Mage

Raiding Schedule

OH CRAP! currently runs 2 nights a week.

  • Monday 9:00 - 12:00
  • Wednesday 9:00 - 12:00

Progression

  • 21 September 2009:
    • Cleared Naxxramas
  • 23 September 2009:
    • Defeated Flame Leviathan
    • Defeated XT-002 Deconstructor


Loot

Loot is distributed via a low roll scheme. Rolls are separated into 3 groups:

  • On-Spec
  • Off-Spec
  • Tier Tokens

For each of the 3 roll groups, members have a choice to roll on any piece that they like with one exception. Off-Spec rolls are only accepted after, and if no members have chosen to roll On-Spec.

  • Primary Rollers - If a member has not yet received a piece that evening, in that roll group, they may /roll 100.
  • Secondary Rollers - If that member has already received a piece, that evening, in that roll group, they must /roll 200.

This promotes a fair & random element for members to gear up, by making it half as likely for Secondary Rollers to win the low roll, while motivating Secondary Rollers to stick with the group.