CT Raid Group/Strategy

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Team strategies that are continuously tailored for our team. These do not necessarily represent general strategies that can be applied to other raid teams.


Introduction   Strategy   Progression    



ICC

Lower Spire

Lord Marrowgar

Spell frost wizardmark.jpeg FROST RESIST!

Abilities

  • Coldflame - targets a random person and shoots blue fire directly at them. Strafe to avoid this. 6k dmg per sec for 3 sec
  • Bone slice - Cleave ability in front of marrowgar. Solved by tanks on top of each other
  • Bone Spike - 9000 dmg, and 10% health dmg each second thereafter - DPS should immediately kill these
    • Ranged priority is getting people out of the spike, melee helps if it's in proximity
    • VENT: Call out bone spikes
  • Bone Storm - marrowgar runs around the room - stop dps and avoid the fire

Strategy

Lady Deathwhisper

Spell shadow sealofkings.jpeg SHADOW RESIST!

Abilities

  • Phase 1 - Mana Shield (3.3M)
    • Waves of adds spawn from one side of the room (∆ on each iteration)
    • Melee on dresses, Ranged on melee
    • Death and Decay 4500 shadow dmg every second to all around the player -- that person should run AWAY from raid VENT: call out name
    • Reanimated should
  • Phase 2 - Burn her
    • Watch out for Vengeful shades - they chase random people and despawn after a few seconds. RUN AWAY FROM THEM
    • Melee should try to interrupt her frostbolts - they hurt
    • Tanks will trade off agro after 3 stacks.

Gunship Battle

Deathbringer Saurfang

Plagueworks

Precious

Stinky

Rotface

Festergut

Professor Putricide

The Crimson Hall

Blood Prince Council

Blood Queen Lana'thel

The Frostwing Halls

Valithria Dreamwalker

Sindragosa

Spell frost wizardmark.jpeg FROST RESIST!

Tankspot 10man

Tail and Frontal Cone (like all dragons)

Abilities =

  • Ground Phase 60 seconds
    • 3k dmg per 3 seconds from frost aura
    • Melee gives you 20% chance of getting "permeating chill" - 1000 dmg per stack. RESET THIS @ a 3-4 stacks
    • Unchained magic - 30 sec debuff on random caster
      • every time spell is cast you get instability - after 8 seconds of not casting you get 2k dmg per stack. Don't go more than 5 stacks
    • Unmitigated dmg for tank is 30k and slows dmg. NEED a tank healer
    • ICY GRIP pulls everyone towards her -- RUN AWAY .. you have 5 seconds to get 20 yds away before major dmg
  • Air Phase 50 seconds
    • First @ 85% health
    • Two random targets get blue arrows - ICE TOMB encase. Move away from them (10 yards)
    • Hide behind ice tombs to LoS her frost bolt -- direct from the blue circle on the floor
    • FOUR ice shots
    • We must destroy the ice tomb after the fourth to release raid members - not until then
  • 35%
    • Mystic Buffet - stacking debuff every 5 seconds - increase magic dmg tank. BAD for tank, big heals on MT
    • Reset buffet with LoS behind frost tomb. When she marks someone for ice tomb, they run to a designated spot so everyone knows where to go to get rid of mystic buffet
    • Reset stacks as soon as possible - tanks need to communicate to switch

Strategy =

Mus Sindragosa.jpeg

The Frozen Throne

The Lich King