Dahkar

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Archmage Dah'kar
Champion of the Frozen Wastes
Game Name

Dahkar

Race Troll
Gender Male
Class Mage
Professions Tailoring Enchanting Cooking
Guild Alea Iacta Est
Affiliations Accidental Achievers

Tailoring Enchanting Cooking


Dahkar is a Troll Mage, and Cohort of Alea Iacta Est

Character History

As a young troll, Dahkar was frequently bullied by his tougher peers. Scrawny in youth and posessed of a predisposition more towards thinking than fighting, he found himself a target for the other trolls trying to prove their strength. As he grew older, he was forced to train in the ways of hunting game to feed the tribe, but his successes in this arena were moderate. The Darkspears, being one of the smaller Gurubashi troll tribes, were frequently raided by the numerically superior tribes such as the Skullsplitters, sea creatures such as the murlocs, and various ogre clans, until they were pushed back to the remotest of isles.

It did not help that their voodoo priests and witch doctors continously called for more sacrifices to appease their Loa gods and turn the Darkspear's fortunes around. Constantly watching good trolls be sacrificed, Dahkar wanted to speak up agains the insanity of reducing tribal numbers when their size was what made them such a target in the first place. Cultural tradition and fear of ostracization, or worse, being chosen as a sacrifical victim, kept him silent.

Despite years of training, his skills with both bow and spear never improved much. He was not a physically capable warrior, and all around him knew it. His younger and stronger brother, Durn'nit, would often volunteer to hunt with him to cover his shortcomings. Through this the brothers developed a strong bond and Dahkar was kept safe from the predations of the witch doctors.

Finally the day came when it seemed the Darkspears were doomed to extinction. A furious legion of murlocs, led by an enigmatic powerful naga known only as the Sea Witch, descended on their isle, intent on killing them all. They captured their chief, Sen'jin, and all seemed lost for them.

Until Thrall and the orcs showed up and destroyed the Murlocs, freeing them all. Through Sen'jin could not be saved, Vol'jin, their new chieften, realized his father's vision, the Darkspear's true destiny lay with the Horde. Dahkar and Durn'nit left with the rest of the tribe, serving the Horde as warriors in the entirety of the Third War.

After the battles against the Legion, the Horde began to settle their peramanent home in what became Durotar. Dahkar, meanwhile, had found something of grave interest to him during the battles in Kalimdor...in the fight between the Horde and the human Alliance, Dahkar had gotten lucky and helped slay one of the human Archmages. The others fighting with him had continued in the battle, but Dahkar had come across the mage's collection of magical tomes. With no time to study them, but desperately wanting to at a later date, he collected them in his pack, and resumed fighting. Now with Orgrimmar under construction and the Darkspears living on the Echo Isles, Dahkar began to study the human's tomes. He realized that these were writings of Dalaran mages, instructions on how to perform magic. Other trolls soon found him out, trolls who had similarly picked up the leftover books of Alliance mages in battle. Soon they began studying together in earnest, learning the ways of the mage.

Then had come the predations of Admiral Proudmoore and the Kul Tiras fleet. Forced to relocate to the coast of Durotar, Dahkar and his fellow apprentice-mage trolls fled inland with the rest of the tribe. They were then caught up in the skirmish and invasion that followed, and together demonstrated their knowledge of magic for the first time in combat, eschewing their weapons for the rudimentary but deadly spellwork they had learned. After the battle, the trolls were brought before Warchief Thrall and Vol'jin. Their successes in combat persuaded the chieftans that the troll's study of magic that was primarily an exclusive knowledge of humans and Elves would be a boon to the Horde. They granted the neophyte mages a section in Orgrimmar which came to be known as the Valley of Spirits for their use. Together these Darkspears learned and mastered magic together, providing the Horde one of it's first centers of magical learning.

Now Dahkar is one of the more powerful mages amongst the Darkspear tribe. He has studied both with the former human archmages amongst the Forsaken and more recently the Blood Elves of Silvermoon, expanding his knowledge for the good of the Horde and the Darkspears. Mages of both races have been shocked at the level at which the trolls have learned to comprehend magic, and have named many among them, Dahkar included, as an Archmage. Today Dahkar continues to explore the world to expand his people's learning of the Arcane way and to lend his power to the fight of the enemies of the Horde, chief among them the Scourge. Along the way he has formed a team of companions with whom he often adventures: the Tauren Druid Grothi, a Blood Elf warlock named Nihl, his own brother Durn'nit, now a shaman in the old orc tradition, and a new addition to the team from the unlikeliest of places...the Death Knight Old Man Franks

Connections to other Characters