OH CRAP!
OH CRAP!
Ornately Heroic Champions, Raiders And Pwners!
Introduction
OH CRAP! is a 25-player raiding group comprised from members of the 10-player groups ASV and INDY. We made our debut on Wednesday September 16th with a test run of Naxxramas. The following raid-week, we chose to move on to Ulduar. We're loving every minute of it.
Members
Leadership
- Mentus - Organization & Loot
- Tyberiuss - Raid Prep (Food & Elixirs)
- Pirokey/Piroknight - Strategy & Raid Structure
Tanks
- Moriangor - Protection Warrior - Main Tank
- Mentus - Protection Paladin - Main Tank
- Pirokey - Feral Druid
- Targasius - Protection Warrior
- Zelbert - Protection Paladin
Healers
- Elviraa - Holy Paladin - Healing Assignments
- Yelsel - Discipline/Holy Priestess - Disenchant Distribution
- Hospitor - Discipline/Holy Priest
- Raivan - Priest
- Ebontwig - Restoration Druid
- Rense - Restoration Shaman
DPS
- Tyberiuss - Hunter - Main Assist
- Porthos - ?Dog
- Piroknight - Death Knight - Main Assist
- Beazelle - Elemental Shaman
- Asterien - Warrior
- Vandilclaw - Beastmaster Hunter
- Paws - Rare Lion
- Naiimtaqr - Warlock
- Meaux - Balance Druid
- Dyskorde - Enhancement Shaman
- Stilgahr - Hunter
- ??? - White Devilsaur
- Parin - Druid
- Cronorpse - Rogue
- Hansludwig - Mage
- Witherbane - Mage
Raiding Schedule
OH CRAP! currently runs 2 nights a week.
- Monday 9:00 - 12:00
- Wednesday 9:00 - 12:00
Progression
- 21 September 2009:
- Cleared Naxxramas
- 23 September 2009:
- Defeated Flame Leviathan
- Defeated XT-002 Deconstructor
Loot
Loot is distributed via a low roll scheme. Rolls are separated into 3 groups:
- On-Spec
- Off-Spec
- Tier Tokens
For each of the 3 roll groups, members have a choice to roll on any piece that they like with one exception. Off-Spec rolls are only accepted after, and if no members have chosen to roll On-Spec.
- Primary Rollers - If a member has not yet received a piece that evening, in that roll group, they may /roll 100.
- Secondary Rollers - If that member has already received a piece, that evening, in that roll group, they must /roll 200.
This promotes a fair & random element for members to gear up, by making it half as likely for Secondary Rollers to win the low roll, while motivating Secondary Rollers to stick with the group.