OH CRAP!: Difference between revisions

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'''OH CRAP!'''
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Ornately Heroic Champions, Raiders And Pwners!


=Introduction=
OH CRAP! is a 25-player raiding group comprised from members of the 10-player groups ASV and INDY.  We made our debut on Wednesday September 16th with a test run of Naxxramas.  The following raid-week, we chose to move on to Ulduar.  We're loving every minute of it.
=Members=
Leadership
*Mentus - Organization & Loot
*Tyberiuss - Raid Prep (Food & Elixirs)
*Pirokey/Piroknight - Strategy & Raid Structure
Tanks
*'''Moriangor''' - Protection Warrior - Main Tank
*'''Mentus''' - Protection Paladin - Main Tank
*Pirokey - Feral Druid
*Targasius - Protection Warrior
*Zelbert - Protection Paladin
Healers
*'''Elviraa''' - Holy Paladin - Organizes Healing Assignments
*Yelsel - Discipline/Holy Priestess
*Hospitor - Discipline/Holy Priest
*Raivan - Priest
*Ebontwig - Restoration Druid
*Rense - Restoration Shaman
DPS
*'''Tyberiuss''' - Hunter - Main Assist
**Porthos - ?Dog
*'''Piroknight''' - Death Knight - Main Assist
*Beazelle - Elemental Shaman
*Asterien - Warrior
*Vandilclaw - Beastmaster Hunter
**Paws - Rare Lion
*Naiimtaqr - Warlock
*Meaux - Balance Druid
*Dyskorde - Enhancement Shaman
*Stilgahr - Hunter
**??? - White Devilsaur
*Parin - Druid
*Cronorpse - Rogue
*Hansludwig - Mage
=Raiding Schedule=
OH CRAP! currently runs 2 nights a week.
*Monday 9:00 - 12:00
*Wednesday 9:00 - 12:00
=Progression=
*21 September 2009:
**Cleared Naxxramas
*23 September 2009:
**Defeated Flame Leviathan
**Defeated XT-002 Deconstructor
=Loot=
Loot is distributed via a low roll scheme.
Rolls are separated into 3 groups:
*On-Spec
*Off-Spec
*Tier Tokens
For each of the 3 roll groups, members have a choice to roll on any piece that they like with one exception.  Off-Spec rolls are only accepted after, and if no members have chosen to roll On-Spec.
*Primary Rollers - If a member has not yet received a piece that evening, in that roll group, they may /roll 100.
*Secondary Rollers - If that member has already received a piece, that evening, in that roll group, they must /roll 200.
This promotes a fair & random element for members to gear up, by making it half as likely for Secondary Rollers to win the low roll, while motivating Secondary Rollers to stick with the group.
[[Category:Raiding Teams]]

Latest revision as of 19:36, 12 October 2009