Difference between revisions of "WOW:Guild Policy"
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=== Game Communication ===
=== Game Communication ===
=== Auxiliary Communication ===
=== Auxiliary Communication ===
Revision as of 15:13, 31 December 2014
Alea Iacta Est (AIE) is a “big tent” community that encompasses many play styles and areas of interest. The community is one that values mutual respect and courtesy.
These standards of behavior apply to the interactions of Alea Iacta Est members, officers, and agents with other members, non-member players, and game staff.
Policies are not rules and cannot anticipate every situation or circumstance that may arise. Alea Iacta Est council members and officers may take administrative action with respect to individual membership and access to Alea Iacta Est's resources at their discretion.
If you are having problems with another member who is violating these policies , let an officer know or send e-mail to the officers of the appropriate game or the Alea Iacta Est Council.
- This shall refer to the organizational structure for a given game, regardless of the game's terminology. This may be a guild, corporation, alliance, cabal, or clan.
- An organized collection of players within a particular game, members as well as non-members.
- A group which is organized for recurring activity (e.g. raiding parties, leveling groups, etc.).
- Available to all members of AIE.
- Available to both members and non-members.
Common Community Policy
- We will not tolerate any discrimination based upon basis of race, color, sex, sexual orientation, gender identity, religion, disability, age, veteran status, ancestry, or national or ethnic origin. While a healthy rivalry between in-game divisions is acceptable, we require civil and courteous behavior towards the real people behind the keyboards.
- Members may not harass other members, players, or game staff. If a player or staff member asks you to cease contact or interaction, please respect his or her wishes.
- All members must abide by the End User License Agreement (EULA), Terms of Service (ToS), and any other usage agreements within all games which Alea Iacta Est maintains a presence.
- All members shall be held responsible for their respective accounts and characters actions. If your friend or family member logs onto one of your accounts and violates our policy, you will be held responsible as though you did it yourself.
- Members are expected to discuss requests, concerns, or disputes directly with the Alea Iacta Est officers by sending e-mail to the appropriate officer e-mail address or to the Alea Iacta Est Council.
- Personal information supplied to the guild officers by applicants and members is considered privileged information and may only be used for purposes directly related to the administration of the guild. The information may only be shared with non-officers if the applicant of member has given explicit permission or where it is required by applicable laws.
Character and account naming policies.
- Character names may not be sexual references, illicit drug references, or scatological in nature. We reserve the right to exclude any characters whose name we feel would not represent AIE appropriately.
- All non-heroic characters must be at least level 10 to receive an invite.
- All heroic characters (i.e. Death Knights) must be at least level 57 to receive an invite.
- All characters must be Horde characters.
How members are expected to conduct themselves in dealings with other members, non-members, and game staff.
- We are all-ages and family-friendly. Members are expected to keep their conversations in the forums, game chat, and in public community channels suitable for children.
- Members may not beg for game currency or items.
- Members may ask for help from members at an equivalent level, but may not ask for power leveling or run-throughs. Members are encouraged to offer run-throughs for other members, but they may not solicit or accept currency or any other real or virtual commodity in return.
Grouping and Raiding
Raiding, operations, fleets, and other organized groups.
- Members may organize and participate in teams at their own discretion.
- Group and team members are expected behave with courtesy and respect towards other participants and other teams.
- Team members must consider the impact that changes to a team roster will have on others and act in good faith toward team members and teams.
- The guild has no looting rule preference for in-game items (e.g. pass on BoP, need/greed, etc.) but we encourage our members to make sure everyone in a group is in agreement before the loot starts dropping. This is especially important when grouping with non-members.
- Members must act in good faith regarding looting and gathering. We will not tolerate ninja looting by any of our members.
Player vs. Player (PvP)
Member conduct with respect to player versus player scenarios.
- Sportsmanlike conduct and proper decorum are expected in all PvP settings.
- If you enter a battleground, you are expected to participate. Players who enter the battle grounds and simply go AFK (away from keyboard) or maintain a minimal amount of movement while failing to assist with the efforts of the rest of the faction participants will be removed from the guild. If you must go AFK due to more urgent matters, you are expected to leave the battleground.
The RP in MMORPG.
- Role-playing is entirely optional. However, we ask that you respect the wishes of members in designated role-playing voice or text channels or at events planned specifically for role-playing.
- Direct use of the guild bank is a privilege of Cohort rank and higher ranks. Plebs cannot withdraw directly from the guild bank but may contact an officer to request an item and may deposit to the first four tabs.
- Cohorts have deposit and withdrawal access to the first four tabs and deposit access to the fifth tab. Each tab is subject to a limit of five withdrawals per day.
- Any member may contact an officer to request items from the fifth or sixth tabs.
- In-kind donation of goods or gold for withdrawals from the guild bank is neither required nor encouraged. Donations are welcome, but they should not be considered part of a transaction necessary to obtain items from the vault.
- All items withdrawn from the guild vault are for use by the character withdrawing them. Do not withdraw items for use by another character on your account or for other members.
- Armor, weapons, and materials withdrawn should be appropriate for level, skill, class, and profession (within reason). It is acceptable to take something a few levels ahead of where you currently are, or to withdraw a profession material which you intend to have a guildmate craft for you.
- Items may not be withdrawn for sale on the auction house.
- Items may not be withdrawn for disenchanting. If you see gear in the guild vault that is of extremely low usefullness, but would be better valued as disenchanted, please alert an officer to the name and tab of the item(s). Officers will periodically disenchant weapons and armor in the guild bank and deposit the resultant disenchants.
- Please consider the relative value of items for deposit. Do not deposit common or junk items unless there is a specific reason those items are unusually valueable to guild members (e.g. common consumables for a difficult low-level quest).
- All members should help in monitoring the guild bank log for questionable transactions. Contact the guild officers at firstname.lastname@example.org if you spot unusual activity.
This applies to the shared chat channels used within a game (i.e., guild chat, corporation chat, alliance chat).
- Due to the size of the guild, guild chat should be treated as a public address system instead of an intimate chat.
- Messages should stand out based on their content instead of their formatting. Messages which use capitalization, repetition, or punctuation in a distracting manner are discouraged.
- Members may not use macros or add-ons to generate messages in chat channels. Macros may only be employed by officers for administrative purposes.
- Members engaging in topics or styles of discussion that are disruptive, immature, or better suited for alternate venues will be asked to take their discussions to private channels.
- Officers will not debate the guild policies in guild chat or whisper.
This policy applies to communication channels not supplied as part of a game, such as voice services and independent text chat.
- Unless stated otherwise, community communication services are for the sole use of AIE members. Use of the service is not permitted for non-members unless prior permission has been granted by the council or officers.
- Channels marked Do Not Disturb (DND) are considered semi-private channels. If you wish to join a channel marked DND to participate or merely listen, please ask one of the current occupants first.
- Members will refrain from displaying, linking to, or discussing politics, religion, illegal activities, sexual orientation, or explicit sexual acts in the Alea Iacta Est forums, game chat, or on voice services.
- You may take such topics to channels marked Do Not Disturb (DND). However, this designation may not prevent others from entering the channel. You must keep the discussion appropriate with respect to the audience at all times.
- You may also take such topics to a private channel, the debate board section of the FrogPants forums, or private services of your choice.
- The use of software agents to stream music or other audio data (i.e. music bots) is not permitted.
- Recording in a voice channel may only be done with express permission of all members in the channel, explicit notification of the members in the channel, and within the constraints of applicable laws.
The official identity of the guild.
- The guild is monolithic, there are no “sister” guilds.
- While members are free to start their own guilds independently, such guilds are to remain distinct from Alea Iacta Est and recruitment shall not be conducted in the forums, game chat, or community communications. This should not prevent members or officers from establishing friendly relationships with other guilds or organizations.