EVE:Recon

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What is Recon?

Gunelite.jpg

Recon is the first layer of intelligence gathering. We scout systems and enemy troop movements. We mark structures, scan moons, light cynos, and more. We are the keepers of the knowledge that FCs drool over. We help to determine the direction of wars and find targets for our boys and girls to blow up. If you've ever wanted to scare locals into docking up and prevent them from earning their "carebear" ISK without ever firing a shot then Recon is for you.

What do you need?

Recon work is done almost exclusively in a Tech 2 Covert Ops Frigate (preferably not the Helios as it only has 2 high slots, which limits it's capabilities) with a Covert Ops Cloak and an Expanded Probe Launcher using Combat Scanner Probes. Depending upon what type of recon work you are doing you will also fit a Cyno or Survey Probe Launcher.

So fit up your favorite Cov Ops Frigate to the following standards:

[Cheetah, Recon]
[empty low slot]
[empty low slot]
[empty low slot]

Limited 1MN Microwarpdrive I
[empty med slot]
[empty med slot]
[empty med slot]

Covert Ops Cloaking Device II
Expanded Probe Launcher I, Sisters Combat Scanner Probe
[empty high slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[Buzzard, Recon]
[empty low slot]
[empty low slot]

Limited 1MN Microwarpdrive I
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

Covert Ops Cloaking Device II
Expanded Probe Launcher I, Sisters Combat Scanner Probe
[empty high slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[Anathema, Recon]
[empty low slot]
[empty low slot]
[empty low slot]

Limited 1MN Microwarpdrive I
[empty med slot]
[empty med slot]
[empty med slot]

Covert Ops Cloaking Device II
Expanded Probe Launcher I, Sisters Combat Scanner Probe
[empty high slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[Helios, Recon]
[empty low slot]
[empty low slot]
[empty low slot]

Limited 1MN Microwarpdrive I
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

Covert Ops Cloaking Device II
Expanded Probe Launcher I, Sisters Combat Scanner Probe

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

Empty Mid and Low slots are all pilots choice. Add more tank in the mids or fit for doing a bit of exploration to make some ISK while you are working for the corp. In the lows, use fitting or cargo or speed mods. What ever you want. Just no offensive modules, because you really don't want to aggress in this thing. The extra high slot (in all but the Helios) is reserved for a Cyno (regular or covert depending upon what the FC is asking for) or a Survey Probe Launcher if you are scanning moons.

How to

Recon has multiple jobs to perform each with a different level of skill and attention needed.

POCO Scanning

POCO Scanning is the simplest of jobs for Recon to perform and typically is only done once when deploying to a new staging area, and POCO scanning can be done in any ship (even a pod).

  • Enter the system you wish to scan
  • Open your Overview to a tab that shows POCOs
  • Right click on each POCO and collect the information

When scanning POCOs the information needed is:

  • Region, Constellation, System
  • Planet Number
  • Planet Type
  • POCO Owner Ticker (Corp & Alliance)
  • Tax Rate

If you are on an official POCO scanning operation then the corp will have a spreadsheet for you to fill out with the Region, Constellation, System, Planet Number, and Planet Type already filled in. This should allow most pilots to scan a system's POCOs and record the information in a matter of minutes.

Moon Scanning

POS Scanning

For POS scanning you will be scanning down, taking screen shots, and getting Dingo scans of POSes. You will use this information to fill in the AIEU Recon POS Form.

Fleet Scouting

Lighting Cyno

When in doubt of placement ask your FC. If you war lighting a cyno for a fleet battle then you will normally light it in a deep safe (though sometimes just off grid from a designated gate) in an empty system. If lighting for a structure shoot typically you will be lighting it 200-300 kms from the structure to give the fleet a short warp to the target.