EVE:Base Camp Training: Difference between revisions

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We have chosen to distribute all the plans as XML instead of EMP files.  The XML format is easier for us to work with and can be used with applications other than EVEMon.
We have chosen to distribute all the plans as XML instead of EMP files.  The XML format is easier for us to work with and can be used with applications other than EVEMon.


=== Loadout Idendifier ===
=== Loadout Identifier ===


Each ship loadout has a unique tag, this will be the name used for a fitted hull in the common hangar.
Each ship loadout has a unique tag, this will be the name used for a fitted hull in the common hangar.

Revision as of 16:59, 26 October 2013


Base Camp Photo.jpg

The Base Camp training plans are recommended plans for members new to EVE Online, and members starting new alts. While they are not mandatory, they are highly recommended.

We view the path to advanced ships in EVE as a large mountain. As a climber, you aren't going to begin your ascent immediately after you've arrived at the base of the mountain. First, you will set up a base camp. From there, you will assess your situation, scope out the environment, and perhaps make a few trial starts before you begin your climb in earnest. We believe a new member's skill plan should be approached in a similar manner.

The plans are broken into three tiers: Alpha, Bravo, and Charlie. Alpha plans are focused on T1 frigates. Bravo plans introduce destroyers and T2 frigates. Charlie plans advance to cruisers.

Another important point is: there is no reason you can't train more than one plan before moving on to the next tier. One of the most frequent mistakes made by new players is rushing through a training plan towards a single, big ship and neglecting the "breadth" of their training.

The goals of these plans are as follows.

  • Get new members into decent ships within a week.
  • Give members a taste of a wide variety of fleet roles.

Of course, this deviates from the TEST 3.0 Training Guide. But we feel it is more important to allow more flexibility in the first few tiers of training even if the time to reach end goals is extended.

Conventions

File Format

We have chosen to distribute all the plans as XML instead of EMP files. The XML format is easier for us to work with and can be used with applications other than EVEMon.

Loadout Identifier

Each ship loadout has a unique tag, this will be the name used for a fitted hull in the common hangar.

Format

BCT-RRR-MMMMMMMMMM/V

Key

T
Base camp tier.
  • A = Alpha
  • B = Bravo
  • C = Charlie
RRR
Base camp role.
  • CAV = Cavalry
  • EWR = EWAR
  • FWM = Faction Warfare Minuteman
  • PRB = Prober
  • TKL = Tackle
  • UTL = Utility
MMMMMMMMMM
Ship model.
V
Loadout variant. A single alphabetic character (A-Z) that identifies the loadout variant.

Examples

 BCA-TKL-Atron
 BCA-FWM-Breacher/A

Base Camp Alpha

These plans are relatively short but effective at getting you into basic fits for each of the roles listed below. Nothing super advanced, just getting into ships and going out into space.


Base Camp Bravo

Base Camp Bravo has longer skill plans but for good reason, fitting skills are added to these skill plans to set you up for Base Camp Charlie where the ships will have higher powergrid and CPU demands.


  • Base Camp Bravo Cavalry - Heavy Line Combat Ships, Like Alpha Cavalry ships but with more HP and firepower
  • Base Camp Bravo Utility - Non Combat role, Better skill at using probing ship along with the ability to salvage and do exploration sites as well.

<ncl showfirst=1>Category:Base_Camp_Charlie</ncl>