EVE:Base Camp Alpha Cavalry

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Revision as of 13:40, 17 October 2013 by Stigg (talk | contribs) (→‎Loadouts)
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Bear Cavalry.jpg

Cavalry's role in the fleet is that of a main combat ship. Think of them as light cavalry, a bit more armor and damage potential but still pretty fast. They start putting real damage on the target and get secondary tackle, that is get more Warp Disruptors on the target so that even if we lose some of the Tacklers the target still dose not get away.

Downloads

Loadouts

Rifter

This is Da Riftah, rust bucket of choice for newbie minmatar pilots everywhere! This build actually has the potential to be taken out solo if you would like! This ship however also will be used in our fleets, there you pull up to the enemy after the Tackler has tackled it and get that warp scrambler on it first. Next you start slamming it with your auto cannons....nothing strange about this fit...just a good solid ship.

[Rifter, BC_Alpha_Cav_Rifter]
Micro Auxiliary Power Core I
Nanofiber Internal Structure I
Damage Control I

Warp Scrambler I
1MN Microwarpdrive I
Medium Shield Extender I

150mm Light AutoCannon I, EMP S
150mm Light AutoCannon I, EMP S
150mm Light AutoCannon I, EMP S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I 

Punisher

This punisher is a beast...Slower than most frigates but it makes up for it with good damage output and a massive tank for a Frigate. For survivability there is no better T1 Frigate that I can name.

[Punisher, BC_Alpha_Cav_Punisher]
200mm Reinforced Rolled Tungsten Plates I
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane I
Damage Control I

1MN Afterburner I
J5b Phased Prototype Warp Scrambler I

Gatling Pulse Laser I, Multifrequency S
Gatling Pulse Laser I, Multifrequency S
Gatling Pulse Laser I, Multifrequency S
[empty high slot]

Small Ancillary Current Router I
[empty rig slot]
[empty rig slot]

Kestrel

Here come the missiles....Well rockets...short range missiles but still. Pretty much same tactics as the other Cavalry ships except for one thing. Rockets do not have Optimal Range or Falloff. They simply have a maximum flight time before they blow up. Make sure you are within that max range or you will be shooting missiles at nothing.

[Kestrel, BC_Alpha_Cav_Kestrel]
Nanofiber Internal Structure I
Ballistic Control System I

1MN Microwarpdrive I
Warp Disruptor I
Stasis Webifier I
[empty med slot]

'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket
'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket
'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket
'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket

[empty rig slot]
[empty rig slot]
[empty rig slot] 

Incursus

This ship, like the Punisher is going to be slower because of it's armor tank but the Blasters do amazing amounts of damage for a frigate. Keep in mind though that with small blasters you will be fighting inside of 1KM....watch your range when attacking and keep up close with the enemy. The webifier is important for this ship because it slows the enemy down enough so that you can in fact keep that range.

[Incursus,BC_Alpha_Cav_Narwhal]
200mm Reinforced Steel Plates I
Damage Control I
Adaptive Nano Plating I
Adaptive Nano Plating I

1MN Microwarpdrive I
Warp Scrambler I
Stasis Webifier I

Light Electron Blaster I, Antimatter Charge S
Light Electron Blaster I, Antimatter Charge S
Light Electron Blaster I, Antimatter Charge S

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I